![]() Some heroes don't seem to have the same availability of accuracy bonuses at all levels via their own set of trinkets and so on. The Leper is always going to need a bigger set of accuracy buffs just based on the idea he hit's like a truck but It's hard for him to see the enemy over that massive sword of his. Obviously, that's a pretty big question and it doesn't cover the fact that you'll see differences in hit rates based on character roles and positions. Anyway, the question: What do you feel is the total bonus to Accuracy you would want on your hitters for each Tier (or even Level) of the Heroes as they go from Short Ruin's crawls to the Darkest Dungeon itself? Would personally prefer they'd gone back to +12 with a +5 or 6% Crit rate for that -8 Dodge malus, but meh. Hoping that DD2 makes the characters have more depth : darkestdungeon Considering there's about a dozen and a half characters, they're all 'one note.' It's my hope, that Red Hook gives these characters Press J to jump to the feed. Bit of a question for that collection of experienced players that have a bone deep understanding and hunger for the mechanics crunch (the 'meta') of ' Darkest Dungeon.' The Focus Ring nerf at +10 Accuracy is still a nice boost, I'm pretty sure prior to the much wider June Patch for CoM that Focus Ring was something like +12 ACC and +1% Crit for -8 Dodge.
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