10/6/2023 0 Comments Download earthbound complete![]() Spending all of 2 minutes in the Jukebox, it looks like track 04 might be unused. Tracks 19a and 19b are the 2 versions of Onlett's theme. I know Earthbound has a day/night cycle, so I'd guess if the song starts during the morning, it plays a sunrise jingle at the start of the song. Do you know a pcm number from the jukebox that's not taken yet (can be anything between 00 and FF)?Onett is one of the towns, I believe. If I need to split it, I also need a not used theme number to map it to. I never played the game, so I do not know what onett theme and sunrise means. I do not really understand your split message with a flag. ![]() The asm should work, only thing left is to complete the loop table, then it is done. Last edited by Conn on Thu - 20:41 edited 15 times in totalĬonn wrote:Oh I mean the pcm, and that people are going to help on byuu. V5: loop table finished, bml and ips added If AF is non-loop go to that entry in the loop table and give it the value 01 for non-loop (all are by default set on loop $03). I think it is loop, but if it were non loop you find a loop table at the end of the asm. Look the value in the X register that is your hex pcm number (marked red) Make a breakpoint at the unpatched rom at Alright, here's the asm to use in xkas on a non-headered earthbound US rom
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